Improving Front Rolling Learning Outcomes in Floor Gymnastics Learning Through Game Models

Meningkatkan Hasil Belajar Guling Depan Pada Pembelajaran Senam Lantai Melalui Model Permainan

Authors

  • Dini Tho Chandra Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Kusuma Negara Jakarta
  • Syamsulrizal Syamsulrizal Universitas Syiah Kuala
  • Razali Razali Universitas Syiah Kuala
  • Muhammad Iqbal Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Kusuma Negara Jakarta

DOI:

https://doi.org/10.53905/inspiree.v2i3.50

Keywords:

learning outcomes in floor gymnastics, front rolling, game models

Abstract

The  purpose  of  the study. To improve the learning outcomes of front roll in floor gymnastics learning through a game model at Kemala Bhayangkari 2 Junior High School, South Jakarta.

Materials    and    methods.  The method in this research is classroom action which follows the model of Kemmis and Taggart theory. This research is planned for 3 cycles where each cycle has 4 stages, namely planning, acting, observing and reflecting. The research time was 3 months with 30 students as research subjects, while data were collected through tests, interviews and observations.

Results. The average score of students in the initial conditions was 70.46 with a percentage of completeness of 38.46%. This condition experienced an increase in the average score of students in the first cycle, which was 73.08 and the percentage of completeness was 57.69%. In the second cycle, the average value of the front roll ability of students again increased by 82.82 with a percentage of completeness of 80.77%.

Conclusions. This shows that the previously set target has been achieved so that the research is stopped in cycle II.

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Published

2021-09-27

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